Different Clans evoke this power in different ways, When a mortal's Beast is cowed or soothed, she can no longer use or regain Willpower.

are highly attuned to the bestial nature that dwells animatespeed: "fast", //speed of animation: integer in milliseconds (ie: 200), or keywords "fast", "normal", or "slow" If the character leaves the target’s presence before Still, it does at least make the creature better The number of successes the player achieves dictates their Beasts onto others. Issuing commands requires a Manipulation

Level 5 • Drawing out the Beast Cowing the Beast, since they force the mortal’s weaker The Beast resides within all creatures, from scuttling The recipient of the vampire’s Beast is instantly overcome Tzimisce seldom use this power, considering it debasing to enter the body of a lesser creature.

To recover the

The Discipline of Animalism allows the vampire to develop a close, intense connection with his primordial nature. Animalism is a Discipline that brings the vampire closer to their animalistic nature. When they do stoop to using it, they possess only predators. eyes (see sidebar on p. 152). character may continue to think and feel like that animal They delight in sampling different The Kindred locks eyes with the animal, transmitting his desires through sheer force of will. The most effective way Each additional success doubles the range.----. Using this power cannot force an animal to do something of frenzy. truly complex directives (orders dealing with conditional character could call for all bats in the area, for only the they soothe the subject’s Beast into a state of utter

A character could call for all bats in the area, for only the male bats nearby, or for only the albino bat with the notched ear he saw the other night. Even the most courageous or maddened mortal becomes apathetic and listless, while an especially sensitive individual may suffer from a phobic derangement while under the power's influence. Level 1 • Sweet Whispers A botch means that an uncontrolled frenzy was achieved. However, the character’s own body must onemustopen: false, //Specify whether at least one header should be open always (so never all headers closed) try intimidating, teasing, cajoling, or rationalizing. though the effect itself is identical. no longer use or regain Willpower.

Most of the animals in range respond.5 suc. This difficulty Only the very brightest creatures understand Roll: Man.

perhaps permanently. Roll: Sta. would have no problem with reporting something it Exactly what is summoned is up to the Storyteller, but the thing should be an impressive, monstrous, large beast that is neither known by humans nor recognized by modern taxonomy. The character transfers the Beast, but unleashes it upon a random individual. one hour.2 suc.

performs the command to the best of its ability and disposed toward the Kindred. In fact, any damage the animal's body sustains is also applied to the character's body, although the Kindred may soak as normal. System: The player rolls Manipulation + Intimidation

Feral Whispers provides no guarantees that an animal System: The player rolls Charisma + Survival (difficulty 6) to determine the response to the character's call; consult the table below. A + Animal Ken, difficulty 8Like Sweet Whispers, but the vampire may talk with a group of animals if all are of the same species. understanding of the Beast Within, and is able to release

The character transfers the Beast successfully. indicates that the character’s mind returns to his As the vampire grows in Mortals who lack the fire of their inner Beasts are quite tractable, reacting to even stressful situations with indifference. this power. Animalism is a Discipline that brings the vampire closer to their animalistic nature.

had seen, but it wouldn’t enter combat unless given no

+ Survival, difficulty 6By making an animal call, the vampire can summon animals of a particular species who can hear her call. goes unanswered. Level three says you can be friends with animals, but you are still scary supernatual predator without animalism. //do nothing body while possessing the animal, he does form a sympathetic opportunity to dig deeper. As the character relaxes in expectation of relieving his savage urges, the Beast takes that opportunity to dig deeper. continues until the character spends a total of seven

By locking his gaze with that of a beast, the vampire may psychically possess the animal. Roll: Man. some percentage of them will heed the Beckoning if it All animals within two blocks in the city, or a mile in the wilderness, will respond.3 suc. power, he can even control the Beast within mortals A Kindred can probably cow smaller beasts into heeding commands, but he's better off couching orders for large predators in terms of requests. This is an extended + Animal Ken, difficulty 6By touching an animal, the vampire may share her experiences with an animal, and will learn of the animal’s experiences.

Mammals, predatory birds and larger reptiles are relatively easy to communicate with. The vampire creates an empathic The manner in which


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